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Jonathan Murphy
Email: donotsend@hotmail.com
Web Page: www.sagemakaiser.com

Objective
To apply my experience and talent in the game industry as a 2d/3d artist.

Personal Qualities
• Highly adaptive to new challenges
• Detail and deadline motivated
• Maintains highest level of quality

Tools of Proficiency
3d Software: Maya 3-7, 2008, Studio Max, Soft Image, Bryce
Video Editing: Premiere 6, After Effects, Pinnacle Studio
Texture: Photoshop CS3, 5, 6, Melody, ShaderMap Pro, Crazy Bump
Level Editors: UDK Unreal, Valve Source
Other: Zbrush 3, Modo, Speed Tree



Experience 2d/3d Artist, 06/02-2/17, 14 Years, 1216 Days using Maya
October 2011 – Present
Classified (PC Game)
o 3d Artist, Game Designer, Plot Writer, Sub Programmer.
o Using Maya 2008, Photoshop CS3, C++ Atomontage

October 2009 – March 2010
Totally Red Software (PC 10 games)
o Contract artist, creation of models, textures, interface design, animation.
o Using Maya 2008, Photoshop CS3 Totally Red Software


January 2008 – August 2008
Forever Interactive (PC game: Infernal World, MMO)
o Environmental artist, level design, normal maps, textures, models, uv maps,
creation of levels, props.
o Using Maya 6, Photoshop 6, Zbrush 3 Forever Interactive

November 2006 – December 2007
UglyWart Studios (PC game: Mechnet, Online Action Shooter)
o Lead artist, level design, skeleton rigs, blend shapes, animation, uv maps,
textures. Responsible for leading a team of 20+ artists, organizing tasks
o Using Maya 6, Photoshop 6, Premiere

February 2006 – October 2006
Blackwater Software (PC game: Kingdom Lost, FPS MMO)
o 3d artist, modeler. Skeleton binding, normal maps, textures, models, props
o Used Maya 6, Photoshop 6, Zbrush, Valve Software

June 2002 – August 2004 | May 2005 – January 2006
N2Digital (Console game: Don't Mind, Action)
o Contract 2d/3d artist, writer. Created 2d sketches to 3d models, scenes
o Performed research for console project
o Used Maya 6, Photoshop 6, After Effects

January 2003 – November 2004 | March 2005 – April 2005
N2D.tv (JavaScript/Flash games: Battlecraft, Solitaire, Black Jack, Haunted Hotel)
o Contractor, 3d artist, animator. Worked on graphics, interface design
o Customers included: Interactive TV/Cable providers, Hotels in US,
o Used Maya 4.5-6, Photoshop 6 Public Games

November 2003 - March 2004 | September 2004 - January 2005
Nordic Soft (PC game: Multiminer, Puzzle)
o Contractor, created all new graphics: 2d/3d designs, animations
o Used Maya 4.5-6, Photoshop 6 Nordic Soft

December 2004 – March 2005
4th Dimension (PC games: Space Junk, Flowers of Doom, Space Shooter, RTS)
o Worked on 2d/3d art: interface, models
o Used Photoshop 6, Maya 6

September 2004 – November 2004
NIIT- Co-author for educational book on video games, Game Cinematics. Provided textual content, illustration examples, editing Tecknowhive

December 1999 – September 2003
Graal Online (PC Game: Ithica, Online RPG)
o Created art, plot and story boards
o Level design, code scripts, programming. Online server administration
o Used C++, Corel Suite Graal Online


Education

September 2000 – November 2001
Associate Science/Computer Animation Degree
Full Sail, Winter Park, FL

September 1998 – November 1999
Finger Lakes Community College, Canandaigua, NY